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They are resource intesive Heavy, and it's will lag more in custom maps with a lot of spawning enemies. When i get more screenshots with good examples of Shadow and Particles, will be Updated.įirst, in the Gameplay options, be sure that models instead of Sprites it's OFF.
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This it's the game with Shadow Distance at low, and with ViewDistance at lowest, it's really foggy and you can't really see anything in a few steps, so if you need to tweak around, i recomend around 0.2 and 0.5 in the menu.
#Prodeus steam key full#
This it's the game with Shadow Distance at low, and with ViewDistance at Medium, It looks almost the same distance as full, so we can think that the distance it covers the Full !ViewDistance is greater than what we need to play in low end. This it's the game with Shadow Distance at low, and with full ViewDistance. But while I bringĮxamples of! ViewDistance on an official campaign map. I am looking for good example where ShadowDistance and ParticleDistance make a big difference. Those options are very straightforward with what they say they do. There also new options in the Video Settings
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